Okami:
Creator/s: Hideki Kamiya, Clover Studios
Idea: Hideki Kamiya was Inspired by an old painting he created in Junior High. The painting, White Wolves. involved nature and beauty and that is the elements that he wanted when creating this game.
Industry Commentary: Didier Malenfant, president of game company Ready at Dawn, said that "To me [Okami] will forever be the turning point in games where looks stopped being about realism and realistic graphics and started being about art (Leone, 2009)."
Flower:
Creator/s: Jenova Chen, Kellee Santiago, thatgamecompany
Idea: when thatgamecompany creates a video game, they create the game around an emotional tone and add gameplay mechanics around it. Kelle Santiago, president and co-founder of thatgamecompany, describes Flower as their video game version of a poem where players find balance between nature and city (thatgamecompany, 2009).
Industry Commentary: Winda Benedetti from MSNBC wrote that "...as artful and artfully implemented a game as I’ve ever seen. Its dazzling graphics drop you into the middle of a magical-yet-familiar place that comes alive with music as you swoop through it. And the controls are as intuitive as they come (Benedetti, 2009)."
Idea: Hideki Kamiya was Inspired by an old painting he created in Junior High. The painting, White Wolves. involved nature and beauty and that is the elements that he wanted when creating this game.
Industry Commentary: Didier Malenfant, president of game company Ready at Dawn, said that "To me [Okami] will forever be the turning point in games where looks stopped being about realism and realistic graphics and started being about art (Leone, 2009)."
Flower:
Creator/s: Jenova Chen, Kellee Santiago, thatgamecompany
Idea: when thatgamecompany creates a video game, they create the game around an emotional tone and add gameplay mechanics around it. Kelle Santiago, president and co-founder of thatgamecompany, describes Flower as their video game version of a poem where players find balance between nature and city (thatgamecompany, 2009).
Industry Commentary: Winda Benedetti from MSNBC wrote that "...as artful and artfully implemented a game as I’ve ever seen. Its dazzling graphics drop you into the middle of a magical-yet-familiar place that comes alive with music as you swoop through it. And the controls are as intuitive as they come (Benedetti, 2009)."
References
Benedieti, W. (2009, February 12) MSNBC Retrieved from http://www.msnbc.msn.com/id/29148421/#.UIuV3oa1x8E
Leone, M. (2009, May 28). www.1up.com. Retrieved from http://www.1up.com/features/hideki-kamiya-profile
thatgamecompany. (2009, February 12). Flower®. Retrieved from http://us.playstation.com/games-and-media/games/flower-ps3.html
thatgamecompany. (2009, February 12). Flower®. Retrieved from http://us.playstation.com/games-and-media/games/flower-ps3.html
I love playing the game, "Flower." The art really enhances how fluid and relaxing the music is. The game would not be the same if the art were any different.
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