The
culture of video games has a reputation for being a nerdy, lazy
hobby where gamers sit in their rooms and do nothing but play video
games. Gamers are usually thought of as people who never go outside
to socialize with their peers. While this may be true for some
people who play games, this is far from the truth. Part 1 of this 3 part series will focus on how the Internet has impacted socializing in video
games.
Internet and video games
Due
to the increased accessibility of high speed Internet, gamers are able to
connect and play with people from all over the globe. World of Warcraft, a role-playing online PC game, has had over 12 million
subscribers at its peak (Cifaldi, 2011). The people who play this
game often interactive with each other to complete missions and just
to have fun.
Another
interesting fact is that there are over 40 million users who have
signed up for Xbox live accounts on their Xbox 360(Raby, 2012). The
people who use xbox live often play games and use party chat just to
talk with friends who play video games with them. Gamers are also
socializing with others by using the video game consoles to watch
movies, TV shows, and sporting events.
Gamers
have a desire to socialize with others while having fun. Game
developers know this and have increased making games with cooperative
or competitive games in mind. Recent games such as Borderlands 2,
Halo 4, and the upcoming Call of Duty: Black Ops 2 focus heavily on
multiplayer to increase social interaction between players.
I
usually play these or similar games so that I can interact with
friends old and new. For example, one of my best friends lives on the other side of the United States and I often turn on my xbox to play games and watch Netflix while I talk with him. While it is great to play games with him and other friends online, sometimes its good to interact with people face to face. Make sure to check out part 2 for a feature focused on physically active video games.
References
Cifaldi,
F. (2011, November 8). World of Warcraft Loses Another 800K Subs In
Three Months Gamasutra.
Retrieved
from http://www.gamasutra.com/view/news/38460/#.ULJXrIao0ZQ
Raby,
M. (2012, January 10). Xbox Live users topple 40 million. TG
Daily.
Retrieved from http://www.tgdaily.com/games-and-entertainment-brief/60687-xbox-live-users-topple-40-million
No comments:
Post a Comment